Sunday, May 3, 2026

Final animation reel

 


Jordi Borrase Animation Portfolio


Animation Portfolio for 2026 semester

Boots the adventures






The concept for this was making an animated GIF which was based off an arcade game intro. I decided to do a side scroller intro like the 2D Mario games.

Concept art and Progress screen shots

Concept sketch of boots


Brain storming for name of the mouse and Name of the Game




Beach Crash




This Is a 15 second animation of when I ran through a Glass door trying to jump into a pool while covered in sand.


Key Frames






Chicken Run




Chicken Run is a 15 second stop motion animation. All pictures were taking on my phone and strung together in and editing software. This is an all out war between my plushes.

Sleeping Crow





This is a 15 second blender animation of A crow sleeping on a tree peacefully. Though... what great plot twists await his slumber?

Creation and Brain Storming for my animation

Concept Brainstorm 



Key sculpting for blinking animation



Sculpture of the Crow








Monday, April 20, 2026

Cookie




 

TWO WEEKS AWAY!!

As we wrap up the semester, your final portfolio will showcase the range of animation techniques we’ve explored. This is your opportunity to bring your ideas to life and demonstrate your growth as an animator.


Portfolio Requirements

Your final submission should include the following components:

  • Video Game Teaser
    Create a short teaser that introduces a concept for a video game. Focus on mood, character, and world-building.
  • Stop Motion Animation (approximately 15 seconds)
    A short stop-frame piece that demonstrates timing, movement, and physical storytelling.
  • Digital 2D Animation (approximately 15 seconds)
    A hand-drawn or digitally illustrated animation that highlights your understanding of motion and sequencing.
  • Digital 3D Animation (approximately 15 seconds)
    A brief 3D animation showcasing basic modeling, movement, and camera work.

Process Work (Required)

In addition to your animations, your portfolio must include:

  • Concept Sketches
    Early drawings and idea development for your animations.
  • Storyboards
    Visual plans that map out your scenes, timing, and transitions.

 

This final portfolio should reflect both your creativity and your technical development throughout the course. Take the time to refine your work and present it in a clear, thoughtful way.

Wednesday, February 18, 2026

Walking Animation

 



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Saturday, January 31, 2026

Animation Videos

Here is a link to help figure out your color palette for your pixel art if you haven't already. Hope this helps!

https://lospec.com/palette-list

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Wednesday, January 28, 2026

Assignment 1

REMINDER >>>> HAVE 5 minutes of animation for sharing posted before class on Monday. Have at least 3 different examples.

Software: Adobe Photoshop (Timeline Animation)

Duration: 2–3 weeks

Final Output: Short looping teaser animation (5–10 seconds)


🎯 Assignment Goal


Students will design and animate an original 8-bit, vintage arcade-style teaser for a fictional game. The animation should feel like it belongs on an old arcade cabinet attract screen—simple, bold, pixel-based, and nostalgic.


Students will demonstrate:


  • Pixel-based character and environment design
  • Basic frame-by-frame animation
  • Visual storytelling through motion
  • Understanding of timing, looping, and limited color palettes


📺 Concept Brief


Create a teaser animation that introduces:

  • A game title
  • A main character or enemy
  • A simple action or loop (walk, jump, blink, attack, etc.)

Think: “INSERT COIN,” “READY PLAYER ONE,” flickering text, looping action.

🧩 Project Requirements

Animation Specs

  • Canvas Size: 1920 X 1080
  • Frame Rate: 8–12 fps
  • Length: 5–10 seconds
  • Loop: Must seamlessly loop
  • Color Palette: Limited (8–16 colors recommended)

Thursday, January 22, 2026

Gabriella Anderson (Spring 2026) Intro.

 

Hello, my name is Gabriella Anderson. I major in Computer Art & Design. My focus is on graphic design, but I love learning new elements that align with my future career and expanding my knowledge. I am excited to learn animation this semester! Fun fact: during my childhood, I played games on Kizi.com using an old Apple iMac computer. My favorite game to play with my siblings was Fireboy and Watergirl.



Wednesday, January 21, 2026

Luca Bowling Intro - 2026

 Hello! My name is Luca/Luc, and I am going to be majoring in Animation, specifically hand-draw/2D animation! One fun fact about me is I like to play D&D and other TTRPGs so alot of my projects will probably revolve around those characters! 


Elizabeth Blair 2026 intro

 Hello. I’m Elizabeth Blair. My major is art and design. One fun fact about me is I love to make characters and love to make timelines for them. 




2026 Blogger Introduction Jordi Borrase


 Hi! :)

    

    My name is Jordi, my major is Graphic design and I have been going to RoaneState for 3 years. A fun fact about me is over the winter break I started to learn blender, while I am still very new I am working on improving my skills to make 3d clothes and then sell them online. 

Welcome to Animation One Spring 2026

 You can find the course syllabus on Momentum.  Your first objective is to post a 16bit selfie to the blog and write a brief introduction that includes Name - Major - and a fun fact.